Objects on Mule or Horse and Cart are lost too (discard pile). Such Character loses all of Followers (discard pile). All of Character’s equipment is placed on the space where the Character was killed. Resurrected Character has 1 point of Life and starting stats of Strength and Craft. This operation costs 1 Fate token and full current amount of Character’s gold (min. A fight can be continued in further turns with a current condition of stats.ĭead Character can be resurrected in Chapel (good / neutral) or Cemetery (evil). Increasing Strength or Craft from trophies costs your current value +7.Īfter unsuccessful attack Character loses 1 point of Life and has to deal with negative effect of enemy’s Special Ability. Character may exchange trophies only at the end of his turn.ģ. By exchange of trophies Character can gain only 1 point of Strength or Craft per turn.Ģ. Characters can barter only Objects (including Dragon Scales tokens) and gold.ġ. During an encounter Characters with the same alignment can trade instead of fighting.Ģ. You must gather your party before venturing forth. However, this Followers don’t have to be abandoned.ġ3. Character can use neither the Riding Horse nor Warhorse in Dungeon, Woodland and Highland (boards). Character must abandon a Horse and Cart in case of entering the Dungeon (does not apply to Mule).ġ2. Such scale adds 1 point of Strength and 1 of Craft to this Dragon’s stats.ġ1. Dragon King gains 1 scale permanently each time Character loses a battle with an enemy from his deck. Under the threat of punishment (1 turn in Jail or 2 gold coins of bail) Character cannot use a Spells or charming, steal, bribe or attack other Character in the streets of City (board).ġ0. Troll, Ghoul, Minotaur and Ogre Chieftain can enter the city only by pying bribe: 1 coin.ĩ. Druid may change alignment only at the end of his turn.Ĩ. Character cannot enter the City (expansion board) without at least 1 coin of gold.ħ. Character with a Helmet can use it after losing a psychic combat.Ħ. Character cannot use a Shield, if uses two-handed weapon (Bow, Battle Axe, Greatsword).ĥ. Weapons and Followers add Strength / Craft points only in a case of battle.Ĥ. Character rolls a dice for Evade: 1 or 2 means success.ģ. The hardcore immediately-death effect (Reaper) is changed for losing 3 points of Life.Ģ. Discard this quest to Warlock’s Quest deck, draw a new one, shuffle a deck.ġ. Instead of queuing a new quest, Character can exchange the undesirable one. However, 3 additional quests cards can be collected and queued.ģ. Character can deal with only 1 quest at the time. Character draws a random quest from a deck. Character can discard a Spell without activation using 1 Fate token for this operation.ġ. 3 Dragon Scales in the same colour at the time.Ĥ. Character can only have 4 Followers at the time.ģ. Character can only have 1 carrying animal at the time (a Mule or Horse and Cart).Ģ. General House Rules (including character sheets) – contributed by Khepratumġ. Terrain Cards: If a corner board entrance space (City, Ruins, Crags, Forest) or a Shadow Realm entrance space (Thieves’ Alley, North Side Alley, Cavern -> Catacombs, Tunnel -> Skull Passage, Ravine -> Dwarven Highway, Thicket ->Elven Labyrinth) has a Terrain card on it, players may enter the corresponding region using normal movement rules UNLESS the Ruins, the Forest, or the Crags has a duplicate terrain card on it (example: if Terramorph is cast on the Crags and a Crags Terrain card is placed, the Region Restriction house rule would remain in effect for entering the Highland region). Players may not use their movement roll to enter a corner board region on their starting turn. Players may exit corner board regions and the Shadow Realm using normal rules. Thieves’ Alley -> Old Sewers, North Side Alley -> Rat Run, Cavern -> Catacombs, Tunnel -> Skull Passage, Ravine -> Dwarven Highway, Thicket -> Elven Labyrinth The Shadow Realm may not be entered unless the player begins their turn on the Corresponding space: Players may only use their movement roll to enter a corner board region if they start their turn on the corresponding Outer Region space:Ĭity -> City Region, Ruins -> Dungeon, Forest -> Woodland Region, Crags -> Highland Region Region Restriction Variant – contributed by Jonathan Eckley
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